I have worked on a variety of game projects, and a few are listed below! Several projects are playable on my itch.io page, which you can access here.
Tough Crow-d
Spring 2024
Tough Crow-d is a 2D platformer made by 4 people over the course of 2 days for the Global Game Jam.

Screenshot of gameplay

Enemy clown
Enemy clown
Balloon #1
Balloon #1
These are excerpts from the game design document and asset list used for the jam.
Run Bot Run
Spring 2023

Run Bot Run is a 2D side scroller created in Unity for my mobile gaming course. Outside of class I added additional obstacle types, and created effects for collectables to add functionality to existing collectables. For example, instead of dying immediately upon collision with an enemy, if the number of hearts is greater thanĀ 3, the character survives but loses 3 hearts.

Further additions
Cyborg Escapee
Revamping the Run Bot Run game further, I made assets for the background, collectables, and new sprite sheets for the character. Below is the game design document for changes in gameplay.
Valorant: An Analysis of FPS Culture
Spring 2022
Base Defense: Shoot 'Em Up
Fall 2022

Built following exercises and using assets from the Unity 2021 Game Development, 2nd edition. Written by Nicolas Alejandro Borromeo.

Over the course of my intro to game development class, I created this 3D shooter in Unity 3D. The goal is to protect a small "base" box from enemy AI, who seek it out and shoot it. If the enemies come within a certain distance of the player, they will attack as well. Further iteration would include a randomized spawn point, increased waves, and potentially more varies enemy types/models.

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